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Stalker Mobile

Вылет из игры "Крашнуло"

Автор: LUC1F3R1 ответ6 просмотров
LUC1F3R
13 сообщений
#1

Миссия в поисках лаборатории Х, сдание забитый Монолитовцами, при встрече с ними и перестрелка игру Крашнуло.

signal 11 (Segmentation fault), code 1, fault addr 0x0, thread 31957
at pc 0006b8a0 libc.so
lr pc 02973bf4 libmain.so (_ZN20CSoundRender_Emitter5startERK11resptr_coreI6CSound16resptrcode_soundEjf+696)
#00 pc 02976838 libmain.so (_ZN18CSoundRender_Scene6i_playER11resptr_coreI6CSound16resptrcode_soundEjf+416)
#01 pc 02976a24 libmain.so (_ZN18CSoundRender_Scene16play_no_feedbackER11resptr_coreI6CSound16resptrcode_soundEP11IGameObjectjfP8_vector3IfEPfSA_P8_vector2IfE+452)
#02 pc 01ed6948 libmain.so (_Z16TContactShotMarkI10EffectParsEvPN3CDB3TRIEP12dContactGeom+764)
#03 pc 02931a84 libmain.so (_ZN17dcTriListCollider13dSortedTriBoxEPKfS1_S1_PN3CDB3TRIEfP6dxGeomS6_iP12dContactGeomi+1084)
#04 pc 0292d7f0 libmain.so (_ZN17dcTriListCollider10CollideBoxEP6dxGeomiP12dContactGeomi+6000)
#05 pc 029311f8 libmain.so (_Z11dCollideBTLP6dxGeomS0_iP12dContactGeomi+88)
#06 pc 02937050 libmain.so (dCollide+128)
#07 pc 0293f1b8 libmain.so (_Z17dCollideTransformP6dxGeomS0_iP12dContactGeomi+136)
#08 pc 029388b4 libmain.so
#09 pc 02939120 libmain.so (_ZN13dxSimpleSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+172)
#10 pc 0293878c libmain.so
#11 pc 029388b4 libmain.so
#12 pc 02939120 libmain.so (_ZN13dxSimpleSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+172)
#13 pc 0293878c libmain.so
#14 pc 02937050 libmain.so (dCollide+128)
#15 pc 02925090 libmain.so
#16 pc 02925c8c libmain.so (_Z13CollideStaticP6dxGeomP9CPHObject+116)
#17 pc 029061b8 libmain.so (_ZN9CPHObject7CollideEv+540)
#18 pc 02921278 libmain.so (_ZN8CPHWorld4StepEv+196)
#19 pc 02920fa4 libmain.so (_ZN8CPHWorld7OnFrameEv+428)
#20 pc 0188d0a8 libmain.so
#21 pc 0188ca74 libmain.so (_ZN13CRenderDevice9FrameMoveEv+624)
#22 pc 0188c318 libmain.so (_ZN13CRenderDevice12ProcessFrameEv+360)
#23 pc 01811344 libmain.so (_ZN12CApplication3RunEv+236)
#24 pc 017e0e4c libmain.so (SDL_main+220)
#25 pc 001063d0 libSDL2.so (Java_org_libsdl_app_SDLActivity_nativeRunMain+712)
#26 pc 010b51f4 boot.oat
#27 pc 0000412802084050
x0 0000000000000000 x1 0000000000000000 x2 00000000000044e8 x3 0000000000000000
x4 00000000000044e8 x5 1f666d686d717473 x6 1f666d686d717473 x7 7f7f7f7f7f7f7f7f
x8 953ce3a03adae942 x9 953ce3a03adae942 x10 000000003b9ac9ff x11 0000000000000000
x12 000000006ad62f71 x13 000000007fffffff x14 00000000019f971c x15 0000010fe1afbca0
x16 0000006e74c68f98 x17 000000728eaee800 x18 0000006e5b8b0000 x19 0000006fef754ca0
x20 0000000000000000 x21 0000000000000000 x22 00000000000044e8 x23 00000000000044e8
x24 0000000000000000 x25 00000000000044e8 x26 0000000000000000 x27 0000006e5c76e740
x28 0000000000000000 x29 0000006e5c76caf0 x30 0000006e7463fbf4 sp 0000006e5c76cae0

Последние строки лога:
/storage/emulated/0/Download/S.T.AL.K.E.R shadow of Chernobyl/openxray/appdata/logs/openxray_stalker.log

  • aim assist: 5 s — a target 0% of the time, turn up to 0.0 deg/s, 0.0 deg in all
  • aim assist: 5 s — a target 0% of the time, turn up to 0.0 deg/s, 0.0 deg in all
  • mobile sprint on
  • aim assist: 5 s — a target 0% of the time, turn up to 0.0 deg/s, 0.0 deg in all
    ~ long frame 177 ms (game): move 42 render 8 present 13 | sched 526/23 upd 282/2 lua 1/0 luagc 1/0 r1light 2/1 r1shadow 2/0 r1proj 1/0 | sched:sim_default_monolith_29207 2; sched:sim_default_zombied_19289 2;
  • aim assist: 5 s — a target 0% of the time, turn up to 0.0 deg/s, 0.0 deg in all
  • aim assist: [sim_default_monolith_19246] 3.7 m, off 12.73 (x -10.51 y 7.18) body 4.34 deg, zone 0.01, range 1.00, in zone 1, release 1.00, turn 10.4 deg/s finger
  • aim assist: 5 s — a target 1% of the time, turn up to 10.4 deg/s, 0.5 deg in all
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.23 (x -0.01 y 0.23) body 4.41 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 0.7 deg/s finger
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.31 (x -0.14 y 0.28) body 4.44 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 0.7 deg/s finger
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.29 (x -0.24 y 0.17) body 4.43 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 1.0 deg/s finger
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.18 (x 0.02 y 0.17) body 4.43 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 0.0 deg/s
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.17 (x -0.01 y 0.17) body 4.42 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 0.0 deg/s zoom
  • aim assist: 5 s — a target 100% of the time, turn up to 31.9 deg/s, 8.7 deg in all
  • aim assist: [sim_default_monolith_19246] 3.6 m, off 0.24 (x -0.16 y -0.18) body 4.43 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 0.9 deg/s finger zoom
    ! SV:ge_destroy: [9248] not found on server
  • aim assist: [sim_default_monolith_19234] 5.2 m, off 6.19 (x -6.11 y -1.02) body 3.09 deg, zone 0.23, range 1.00, in zone 1, release 1.00, turn 3.3 deg/s EASE finger fire zoom
  • aim assist: [sim_default_monolith_19234] 6.9 m, off 0.17 (x 0.07 y 0.15) body 2.31 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 1.0 deg/s finger fire zoom
    ! SV:ge_destroy: [9236] not found on server
  • aim assist: 5 s — a target 54% of the time, turn up to 35.2 deg/s, 13.0 deg in all
  • aim assist: [sim_default_monolith_29207] 5.9 m, off 7.63 (x 7.59 y 0.78) body 2.72 deg, zone 0.43, range 1.00, in zone 1, release 1.00, turn 17.9 deg/s finger
  • aim assist: 5 s — a target 7% of the time, turn up to 17.9 deg/s, 3.3 deg in all
  • aim assist: [sim_default_monolith_29207] 4.2 m, off 3.00 (x -3.00 y 0.05) body 3.81 deg, zone 1.00, range 1.00, in zone 2, release 1.00, turn 6.0 deg/s finger fire
    ! SV:ge_destroy: [9209] not found on server
    ! SV:ge_destroy: [9221] not found on server
LUC1F3R
Автор темы13 сообщений
#2

При подходе к зданию, фпс моментально опускается до 11-15. Опять Крашнуло на том же месте.

signal 6 (Aborted), code -1, fault addr 0x27ea00001e21, thread 11025
at pc 000720c8 libc.so (abort+156)
lr pc 000720a4 libc.so (abort+120)
#00 pc 0005dca4 libc.so
#01 pc 0005e700 libc.so
#02 pc 0005ef34 libc.so
#03 pc 0005e348 libc.so
#04 pc 0006304c libc.so
#05 pc 0005ffe4 libc.so
#06 pc 00060314 libc.so
#07 pc 0005989c libc.so (malloc+84)
#08 pc 017d37c8 libmain.so (ogg_stream_init+116)
#09 pc 0179cf6c libmain.so
#10 pc 0179ce24 libmain.so (ov_open_callbacks+48)
#11 pc 0297930c libmain.so (_ZNK19CSoundRender_Source4openEv+256)
#12 pc 02974a08 libmain.so (_ZN20CSoundRender_Emitter5startERK11resptr_coreI6CSound16resptrcode_soundEjf+4300)
#13 pc 02976838 libmain.so (_ZN18CSoundRender_Scene6i_playER11resptr_coreI6CSound16resptrcode_soundEjf+416)
#14 pc 02976a24 libmain.so (_ZN18CSoundRender_Scene16play_no_feedbackER11resptr_coreI6CSound16resptrcode_soundEP11IGameObjectjfP8_vector3IfEPfSA_P8_vector2IfE+452)
#15 pc 01ed6948 libmain.so (_Z16TContactShotMarkI10EffectParsEvPN3CDB3TRIEP12dContactGeom+764)
#16 pc 02931a84 libmain.so (_ZN17dcTriListCollider13dSortedTriBoxEPKfS1_S1_PN3CDB3TRIEfP6dxGeomS6_iP12dContactGeomi+1084)
#17 pc 0292d7f0 libmain.so (_ZN17dcTriListCollider10CollideBoxEP6dxGeomiP12dContactGeomi+6000)
#18 pc 029311f8 libmain.so (_Z11dCollideBTLP6dxGeomS0_iP12dContactGeomi+88)
#19 pc 02937050 libmain.so (dCollide+128)
#20 pc 0293f1b8 libmain.so (_Z17dCollideTransformP6dxGeomS0_iP12dContactGeomi+136)
#21 pc 029388b4 libmain.so
#22 pc 02939120 libmain.so (_ZN13dxSimpleSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+172)
#23 pc 0293878c libmain.so
#24 pc 029388b4 libmain.so
#25 pc 02939120 libmain.so (_ZN13dxSimpleSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+172)
#26 pc 0293878c libmain.so
#27 pc 02937050 libmain.so (dCollide+128)
#28 pc 02925090 libmain.so
#29 pc 02925c8c libmain.so (_Z13CollideStaticP6dxGeomP9CPHObject+116)
#30 pc 029061b8 libmain.so (_ZN9CPHObject7CollideEv+540)
#31 pc 02921278 libmain.so (_ZN8CPHWorld4StepEv+196)
#32 pc 02920fa4 libmain.so (_ZN8CPHWorld7OnFrameEv+428)
#33 pc 0188d0a8 libmain.so
#34 pc 0188ca74 libmain.so (_ZN13CRenderDevice9FrameMoveEv+624)
#35 pc 0188c318 libmain.so (_ZN13CRenderDevice12ProcessFrameEv+360)
#36 pc 01811344 libmain.so (_ZN12CApplication3RunEv+236)
#37 pc 017e0e4c libmain.so (SDL_main+220)
#38 pc 001063d0 libSDL2.so (Java_org_libsdl_app_SDLActivity_nativeRunMain+712)
#39 pc 010b51f4 boot.oat
#40 pc 000093f802089320
x0 0000000000000000 x1 0000000000002b11 x2 0000000000000006 x3 0000006e5c01a5b0
x4 71746b6860651f6f x5 71746b6860651f6f x6 71746b6860651f6f x7 7f7f7f7f7f7f7f7f
x8 00000000000000f0 x9 c11585e6f0fd175d x10 000003ff00000020 x11 0000000000000000
x12 000000006ad63154 x13 000000007fffffff x14 0000000001a31c34 x15 0000011157cab3db
x16 000000728eb6e340 x17 000000728eb56bc0 x18 0000006e5b838000 x19 0000000000001e21
x20 0000000000002b11 x21 00000000ffffffff x22 0000000000000005 x23 0000000000000000
x24 0000006e1857e000 x25 0000006e1857f000 x26 0000006e18583000 x27 000000728eb732e8
x28 fffffffffffffff0 x29 0000006e5c01a630 x30 000000728eaf50a4 sp 0000006e5c01a5b0

Последние строки лога:
/storage/emulated/0/Download/S.T.AL.K.E.R shadow of Chernobyl/openxray/appdata/logs/openxray_stalker.log

  • aim assist: [sim_default_monolith_19219] 6.8 m, off 8.97 (x 2.95 y 8.47) body 2.35 deg, zone 0.17, range 1.00, in zone 1, release 1.00, turn 17.8 deg/s finger
    throw [6347]
    ~ long frame 157 ms (game): move 132 render 23 present 1 | sched 1012/51 upd 275/10 lua 1/0 alife 443/24 luagc 1/9 r1light 2/1 r1shadow 2/1 r1proj 1/0 | alife:alife 13; luagc:lua gc 10; sched:sim_default_zombied_19184 4; sched:sim_default_zombied_19289 4; sched:sim_default_zombied_39256 4; sched:sim_default_zombied_19278 4; sched:sim_default_monolith_29207 3; sched:sim_default_zombied_29118 3;
    Destroying local grenade[9212][6350]
  • aim assist: [sim_default_monolith_19219] 6.4 m, off 5.98 (x -5.94 y -0.71) body 2.51 deg, zone 0.67, range 1.00, in zone 1, release 1.00, turn 16.3 deg/s
  • aim assist: [sim_default_zombied_19171] 3.9 m, off 9.20 (x -6.06 y -6.93) body 4.10 deg, zone 0.40, range 1.00, in zone 1, release 1.00, turn 25.9 deg/s finger
  • aim assist: [sim_default_zombied_19171] 3.7 m, off 0.52 (x 0.24 y -0.46) body 4.38 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 3.2 deg/s
  • aim assist: [sim_default_zombied_19171] 2.9 m, off 2.16 (x 2.01 y -0.80) body 5.50 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 1.1 deg/s
  • aim assist: 5 s — a target 52% of the time, turn up to 31.6 deg/s, 22.4 deg in all
  • aim assist: [sim_default_zombied_19171] 2.8 m, off 0.66 (x -0.25 y 0.61) body 5.74 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 1.2 deg/s finger fire
    ! SV:ge_destroy: [9173] not found on server
  • aim assist: [sim_default_monolith_19219] 5.3 m, off 11.29 (x 0.27 y 11.29) body 3.04 deg, zone 0.02, range 1.00, in zone 1, release 1.00, turn 10.7 deg/s finger
  • aim assist: [sim_default_monolith_19219] 5.3 m, off 0.41 (x 0.38 y -0.14) body 3.02 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 0.9 deg/s finger fire
    ~ long frame 168 ms (game): move 145 render 18 present 5 | sched 1181/38 upd 352/6 lua 1/0 luagc 1/2 r1light 2/0 r1shadow 2/1 r1proj 1/0 | sched:sim_default_monolith_29380 4; sched:sim_default_monolith_19219 4; luagc:lua gc 3; sched:sim_default_zombied_19144 2;
  • aim assist: [sim_default_monolith_19219] 5.4 m, off 3.76 (x 2.54 y -2.78) body 2.97 deg, zone 0.98, range 1.00, in zone 1, release 1.00, turn 25.9 deg/s finger fire
  • aim assist: [sim_default_monolith_19219] 5.4 m, off 0.40 (x -0.39 y 0.09) body 2.96 deg, zone 1.00, range 1.00, in zone 1, release 1.00, turn 2.4 deg/s finger fire
    ! SV:ge_destroy: [9221] not found on server
    ~ long frame 194 ms (game): move 131 render 19 present 14 | sched 716/72 upd 199/5 lua 1/0 alife 906/73 luagc 1/3 r1light 2/0 r1shadow 2/1 r1proj 1/0 | alife:alife 37; sched:pri_a28_sr_evac_radio_talk 33; alife:pripyat_smart_cover_0306 22; alife:stalker_sim_squad_advanced17019 5; sched:sim_default_zombied_19196 5; sched:sim_default_zombied_29106 5; sched:sim_default_zombied_19184 5; sched:sim_default_monolith_29394 4;
  • aim assist: 5 s — a target 32% of the time, turn up to 36.7 deg/s, 15.1 deg in all
    ~ long frame 158 ms (game): move 80 render 18 present 18 | sched 831/34 upd 216/6 lua 1/0 luagc 1/65 r1light 2/0 r1shadow 2/1 r1proj 1/0 | luagc:lua gc 66; sched:sim_default_monolith_29380 5; sched:sim_default_monolith_39370 4; sched:sim_default_zombied_19278 4; sched:sim_default_zombied_29106 3; sched:sim_default_zombied_19301 3; sched:sim_default_zombied_19196 2; sched:sim_default_monolith_39313 2;
  • aim assist: [sim_default_zombied_19144] 7.1 m, off 7.54 (x 0.05 y -7.53) body 2.27 deg, zone 0.37, range 1.00, in zone 3, release 1.00, turn 20.3 deg/s finger
  • aim assist: [sim_default_zombied_19144] 6.8 m, off 1.26 (x 1.22 y 0.31) body 2.37 deg, zone 1.00, range 1.00, in zone 3, release 1.00, turn 1.2 deg/s finger fire
    ! SV:ge_destroy: [9133] not found on server
    ~ long frame 162 ms (game): move 137 render 24 present 1 | sched 975/47 upd 278/9 lua 1/0 alife 1298/29 luagc 1/2 r1light 2/0 r1shadow 2/1 r1proj 1/0 | alife:alife 16; sched:sim_default_monolith_19349 7; sched:sim_default_zombied_29106 6; alife:simulation_flesh25350 5; sched:sim_default_monolith_29380 5; sched:pri_b306 4; sched:sim_default_monolith_29207 3; sched:sim_default_monolith_29394 3;
  • aim assist: [sim_default_zombied_19144] 6.5 m, off 2.91 (x -2.79 y -0.81) body 2.47 deg, zone 0.99, range 1.00, in zone 2, release 1.00, turn 16.2 deg/s finger fire

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