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Stalker Mobile

Отсутствие текстур и черные квадраты в меню

Автор: stalker19750 ответов1 просмотр
stalker1975
1 сообщение
#1

Собственно, проблема в теме. Проблема не в файлах игры, перепробовал несколько. Возможно несовместимость с драйвером девайса

Pixel 10 Pro, лаунчер последний актуальный, android 16

Лог запуска:

/storage/emulated/0/Download/Stalker/openxray/appdata/logs/openxray_u0_a515.log

! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'selflight'
Processing textures.ltx in [$game_textures$]
section [association] has 970 lines
section [specification] has 4519 lines
Processing 1 .thm files in [$game_textures$]
Load, texture descriptions loaded for 26 ms

  • HWDST/PCF supported and used
  • Script runtime errors are logged as [SCRIPT ERROR] and do not stop the game
  • Script exporter has 251 nodes registered (251 unique).
  • Loading script: _G.script
  • Loading script: class_registrator.script
  • Loading script: ui_main_menu.script
  • CObjectFactory: registered script class 'ui_main_menu.main_menu' -> clsid 'MAIN_MNU'
  • Loading script: smart_terrain.script
  • Loading script: se_respawn.script
  • Loading script: ce_switcher.script
  • Loading script: se_switcher.script
  • Loading script: se_stalker.script
  • Loading script: se_car.script
  • Loading script: se_zones.script
  • Loading script: se_item.script
  • Loading script: se_artefact.script
  • Loading script: se_monster.script
  • Loading script: game_registrator.script
  • Loading script: game_last_sv.script
  • CObjectFactory: registered script class 'game_last_sv.game_sv_LastStanding' -> clsid 'SV_LAST'
  • Loading script: game_last_cl.script
  • CObjectFactory: registered script class 'game_last_cl.game_cl_LastStanding' -> clsid 'CL_LAST'
    ~ ShoC style weather config detected
    ~ ShoC style weather effects config detected
  • CDB prebuild: 16 level(s) without collision cache, first l03_agroprom; building in background
    Starting engine...
  • Run: timers ready, updating window
  • Run: window ready, entering the frame loop
    [ft] frame trace log: /storage/emulated/0/Download/Stalker/openxray/appdata/logs/frame_trace.txt
  • CMainMenu::Activate(true)
  • CMainMenu::ReloadUI(): lua global 'get_console' present
  • CMainMenu::ReloadUI(): lua global 'execute_console' present
  • CMainMenu::ReloadUI(): lua global 'execute_console_deferred' present
  • CMainMenu::ReloadUI(): lua global 'device' present
  • CMainMenu::ReloadUI(): lua global 'device_pause' present
  • CMainMenu::ReloadUI(): lua global 'alife' present
  • CMainMenu::ReloadUI(): lua global 'log1' present
  • CMainMenu::ReloadUI(): lua global 'flush1' present
  • CMainMenu::ReloadUI(): instantiating MAIN_MNU...
    ~ load: Can't find sound 'music\wasteland2'

[CUIDialogWndEx] AddCallback(2): control_id='btn_novice', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_stalker', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_veteran', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_master', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_spawn', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_options', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_load', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_save', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_net_game', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_internet', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_localnet', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_multiplayer', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_logout', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_quit', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_quit_to_mm', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_ret', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_lastsave', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='btn_credits', evt=19
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=42
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=47
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=43
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=46
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=45
[CUIDialogWndEx] AddCallback(2): control_id='msg_box', evt=44
[CUIDialogWndEx] AddCallback(2): control_id='self', evt=88

  • CMainMenu::ReloadUI(): MAIN_MNU created and ShowDialog(true) called successfully!

[Console] ExecuteCommand: 'stat_memory' (record_cmd=0)

  • [ Android ]: free[665864 K], reserved[1472 K], committed[22976372 K]
  • [ render ]: textures[0 K]
  • [ x-ray ]: process heap[262 K]
  • [ x-ray ]: shared strings: memory[1743 K], count[34796]
  • [ x-ray ]: shared memory[0 K]

[CUIDialogWndEx] SendMessage: pWnd=0x6dc86af0b0 ('self'), msg=17, callbacks_count=25
[CUIDialogWndEx] SendMessage: NO MATCHING CALLBACK FOUND for 'self' msg=17!
[CUIDialogWndEx] SendMessage: pWnd=0x6e9809cb50 ('back_movie'), msg=17, callbacks_count=25
[CUIDialogWndEx] SendMessage: NO MATCHING CALLBACK FOUND for 'back_movie' msg=17!
[CUIDialogWndEx] SendMessage: pWnd=0x6e9809b970 ('background'), msg=17, callbacks_count=25
[CUIDialogWndEx] SendMessage: NO MATCHING CALLBACK FOUND for 'background' msg=17!

  • CMainMenu::OnRender(): first menu render frame (OnRenderPPUI_query=1)
  • CMainMenu::OnRenderPPUI_main(): first PPUI render frame (has dialogs=1)
  • OpenGL: S3TC/DXT texture compression supported: yes
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_mainmenu.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_font_graff_22_800.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_font_graff_19_800.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_01.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_02.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_03.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_04.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_05.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_06.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_07.dds'
    ! OpenGL: 0x500: Invalid 2D compressed texture: '\storage\emulated\0\Download\Stalker\openxray\gamedata\textures\ui\ui_ani_cursor_08.dds'
  • ADPF performance hints: on
  • CDB prebuild: l03_agroprom\ built in 860 ms (990291 tris)
  • CDB prebuild: l03u_agr_underground\ built in 287 ms (339418 tris)
  • CDB prebuild: l04_darkvalley\ built in 736 ms (929070 tris)
  • CDB prebuild: l04u_labx18\ built in 256 ms (324369 tris)
  • CDB prebuild: l05_bar\ built in 688 ms (843231 tris)
  • CDB prebuild: l06_rostok\ built in 658 ms (803231 tris)
  • CDB prebuild: l07_military\ built in 1284 ms (1607775 tris)
  • CDB prebuild: l08_yantar\ built in 943 ms (726229 tris)
  • CDB prebuild: exiting during a build, not waiting

[Console] ExecuteCommand: 'cfg_save' (record_cmd=0)
Config-file [\storage\emulated\0\Download\Stalker\openxray\appdata\user.ltx] saved successfully

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